Squadron 42 vs Star Citizen
Squadron 42 is a single-player story campaign targeting Q2 2027; Star Citizen is the persistent multiplayer universe, playable today in alpha. Same studio, same engine family, separate products - and you do not need one to play the other.
The shortest possible answer: Squadron 42 is the single-player story campaign; Star Citizen is the persistent online universe. Same family, same engine lineage, same setting - but one is a military campaign you finish, and the other is a sandbox that never ends. They do not require each other. Here is the honest comparison.
Side by side
| Squadron 42 | Star Citizen | |
|---|---|---|
| Format | Single-player cinematic campaign | Persistent multiplayer universe |
| Setting | 2945, UEE Navy at war (Vega II events) | The same 'verse, ongoing, service-era 2950s |
| Release state | Targeting Q2 2027; wishlist open | Playable today in alpha, sold via RSI |
| Where sold | Steam wishlist now; RSI store for backers | RSI store; the RSI launcher |
| Cost | Price not yet published | Starter packages on the RSI store |
| Co-op | Selected missions replayable in co-op after solo completion | Everything is multiplayer by design |
| Story | A beginning and an end - your naval career | Emergent: what you make of the sandbox |
Why they share so much
Both are made by Cloud Imperium Games and both run on StarEngine, the in-house tech family that has been under development since the project began in 2012. The single-player campaign was originally a module inside the Star Citizen pitch; it was spun out and sold separately from February 2016, and grew into the 28-chapter campaign CIG declared feature complete in October 2023. The tech and the universe stayed shared.
Which one should you actually get first?
- If you want a story to finish: Squadron 42. It is built as a campaign you complete, with characters, missions and a war with an end. Wishlist it, check the buying guide, and you are set for the Q2 2027 window.
- If you want to fly today: Star Citizen is the one that exists now. It is an alpha with an evolving feature set, and it is sold through the RSI store.
- If you want both: that is the design. They sit next to each other deliberately - same universe, different doors into it.

The practical differences nobody puts first
Squadron 42 carries a harder hardware bar in one sense - the published minimum asks for Windows 11 and 150 GB of storage - but as a finite campaign it is a one-and-done install if you choose. Star Citizen's alpha moves constantly, in both features and requirements. Squadron 42 needs a linked RSI account even through Steam; Star Citizen lives on RSI infrastructure by definition.
One more thing worth saying plainly: Squadron 42 has been in development since 2012 and its date has moved before - that is why this site tracks a dated release timeline instead of promising you a day. The window today is Q2 2027, set by CIG in August 2026.